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Kindergarten Science West Virginia standards Standards

64 standards - West Virginia West Virginia standards

These are the official Kindergarten Science West Virginia West Virginia standards — the exact codes and student expectations kindergarten teachers are required to teach and West Virginia state test assesses. Browse every standard below, then generate a print-ready, West Virginia standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Impacts of Computing

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Programming and Algorithms

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Data and Information

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Networks and Cyber Infrastructure

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Computer Science and Computational Thinking

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CS.K-2.1

With support and guidance, verbalize the steps to solve a problem.

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CS.K-2.10

Write an algorithm using sequences.

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CS.K-2.11

Research and identify how technology has changed over time.

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CS.K-2.12

List ways to use computer technology to help their daily life.

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CS.K-2.2

With support and guidance, work collaboratively with peers to solve a problem.

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CS.K-2.3

With support and guidance, identify various components and functions of computers.

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CS.K-2.4

With support and guidance, experience the ability to make connections with familiar adults (e.g., family members) through the use of the Internet.

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CS.K-2.5

With support and guidance, identify the importance of staying safe while using family and educator-approved Internet sites.

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CS.K-2.6

With support and guidance, identify, collect, organize, and describe patterns in various forms of data.

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CS.K-2.7

With support and guidance, make decisions using data (e.g., class surveys).

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CS.K-2.8

With support and guidance, analyze and explain the steps to solve simple problems.

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CS.K-2.9

Follow a procedure/algorithm using tangible materials.

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Engineering Design

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Weather and Climate

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Interdependent Relationships in Ecosystems: Animals, Plants, and Their Environment

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Forces and Interactions: Pushes and Pulls

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Domain

Engineering, Technology, and Applications of Science

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Domain

Earth and Space Science

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Domain

Life Science

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Domain

Physical Science

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EDS.K.1

Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

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EDS.K.2

Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

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EDS.K.3

Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

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S.K.1

Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object.

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S.K.10

Use tools and materials to design and build a structure that will reduce the warming effect of sunlight on an area.

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S.K.2

Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.

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S.K.3

Use observations to describe patterns of what plants and animals (including humans) need to survive.

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S.K.4

Construct an argument supported by evidence for how plants and animals (including humans) can change the environment to meet their needs.

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S.K.5

Use a model to represent the relationship between the needs of different plants or animals (including humans) and the places they live.

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S.K.6

Communicate solutions that will reduce the impact of humans on the land, water, air, and/or other living things in the local environment.

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S.K.7

Use and share observations of local weather conditions to describe patterns over time.

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S.K.8

Ask questions to obtain information about the purpose of weather forecasting to prepare for, and respond to, severe weather.

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S.K.9

Make observations to determine the effect of sunlight on Earth's surface.

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Global Collaborator

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Creative Communicator

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Computational Thinker

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Innovative Designer

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Knowledge Constructor

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Digital Citizen

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Empowered Learner

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T.K-2.1

With support and guidance, explore a variety of age-appropriate technologies that can assist with the learning process.

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T.K-2.10

Demonstrate creativity and learning through technology (e.g., digital storytelling, portfolio creation, digital media displays, etc.).

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T.K-2.11

With support and guidance, select appropriate technology tools to solve problems and communicate information.

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T.K-2.12

With support and guidance, create a product using a step-by-step process through the use of age-appropriate digital and non-digital resources.

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T.K-2.13

With support and guidance, research information on topics of interest through the use of age-appropriate technology and digital resources provided by the classroom teacher.

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T.K-2.14

With support and guidance, deepen learning across content areas through the use of age-appropriate technology and digital resources.

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T.K-2.15

With support and guidance, enter information into a spreadsheet and sort the information.

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T.K-2.16

With support and guidance, communicate with others through the use of age-appropriate technology.

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T.K-2.17

With guidance, select appropriate digital learning tools and resources to produce and publish information.

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T.K-2.18

With support and guidance, connect with others and explore different points of view on various topics through the use of age-appropriate technology resources.

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T.K-2.19

Identify positive and negative impacts the use of technology can have on them as individuals and their family.

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T.K-2.2

Explore multiple ways to share ideas and organize information about themselves and the things around them.

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T.K-2.3

Use an input device (mouse, touch screen, etc.) to select an item and navigate the screen.

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T.K-2.4

Navigate the basic functions of an Internet browser (search, forward, back, print, etc.).

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T.K-2.5

Demonstrate responsible use of technology (e.g., seek guidance and appropriate support when selecting digital content, understand how to be safe online, follow safety rules when using media, etc.).

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T.K-2.6

Practice using safe, legal, and ethical behavior when using technology.

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T.K-2.7

Collaborate with peers, teams, and individuals within their communities and home through the use of age-appropriate technology.

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T.K-2.8

With support and guidance, discuss the importance of fair use and copyright regulations.

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T.K-2.9

With support and guidance, create original work through the use of age-appropriate technology and digital resources.

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