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Grade 4 Science West Virginia standards Standards

73 standards - West Virginia West Virginia standards

These are the official Grade 4 Science West Virginia West Virginia standards — the exact codes and student expectations grade 4 teachers are required to teach and West Virginia state test assesses. Browse every standard below, then generate a print-ready, West Virginia standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Impacts of Computing

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Programming and Algorithms

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Data and Information

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Networks and Cyber Infrastructure

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Computer Systems and Computational Thinking

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CS.3-5.1

Verbalize the steps to solve a problem.

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CS.3-5.10

Understand how to decompose a larger problem into smaller sub-problems using sequences, events, loops, and conditionals.

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CS.3-5.11

With support and guidance, design, create, test, and debug procedures/algorithms.

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CS.3-5.12

Research and discuss how technology has changed over time.

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CS.3-5.13

Identify ways that technology can assist with their daily life.

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CS.3-5.14

With guidance and support, brainstorm ways to improve the accessibility and usability of technology products for the diverse needs and wants of others.

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CS.3-5.2

Work together in a team to solve a problem.

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CS.3-5.3

Identify various components and functions of technology.

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CS.3-5.4

Identify various components and functions of computers and technology.

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CS.3-5.5

Utilize appropriate digital tools for connecting people through network/Internet.

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CS.3-5.6

Identify the importance of staying safe while using family- and educator-approved Internet sites.

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CS.3-5.7

Collect and organize data using appropriate digital tool.

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CS.3-5.8

Analyze, interpret, and communicate data to support or refute a claim.

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CS.3-5.9

With support and guidance, analyze and write the steps to solve problems.

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Engineering Design

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Earth's Systems: Processes that Shape the Earth

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Structure, Function, and Information Processing

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Waves: Waves and Information

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Energy

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Domain

Engineering, Technology, and Applications of Science

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Domain

Earth and Space Science

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Domain

Life Science

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Domain

Physical Science

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EDS.4.14

Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.

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EDS.4.15

Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

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EDS.4.16

Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

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S.4.1

Use evidence to construct an explanation relating the speed of an object to the energy of that object.

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S.4.10

Identify evidence from patterns in rock formations and fossils in rock layers to support an explanation for changes in a landscape over time.

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S.4.11

Analyze and interpret data from fossils to provide evidence of the organisms and the environments in which they lived long ago.

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S.4.12

Make observations and/or measurements to provide evidence of the effects of weathering or the rate of erosion by water, ice, wind, or vegetation.

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S.4.13

Analyze and interpret data from maps to describe patterns of Earth's geological features.

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S.4.2

Make observations to provide evidence that energy can be transferred from place to place by sound, light, heat, and electric currents.

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S.4.3

Ask questions and predict outcomes about the changes in energy that occur when objects collide.

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S.4.4

Apply scientific ideas to design, test, and refine a device that converts energy from one form to another.

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S.4.5

Develop a model of waves to describe patterns in terms of amplitude and wavelength and that waves can cause objects to move.

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S.4.6

Generate and compare multiple solutions that use patterns to transfer information.

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S.4.7

Develop a model to describe that light reflecting from objects and entering the eye allows objects to be seen.

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S.4.8

Construct an argument that plants and animals have internal and external structures that function to support survival, growth, behavior, and reproduction.

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S.4.9

Use a model to describe that animals receive different types of information through their senses, process the information in their brain, and respond to the information in different ways.

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Global Collaborator

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Creative Communicator

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Computational Thinker

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Innovative Designer

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Knowledge Constructor

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Digital Citizen

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Empowered Learner

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T.3-5.1

Explore a variety of age-appropriate technologies that can assist with the learning process.

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T.3-5.10

Demonstrate responsible use of technology by respecting intellectual property with both print and digital media when using and sharing the work of others.

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T.3-5.11

Create original work through the use of age-appropriate technology and digital resources and tools.

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T.3-5.12

Demonstrate creativity and learning through technology (e.g., digital storytelling, portfolio creation, digital media displays, etc.).

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T.3-5.13

With support and guidance, select appropriate technology tools to solve problems and communicate information.

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T.3-5.14

With support and guidance, create a product usinga step-by-step process through the use of age-appropriate digital and non-digital resources.

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T.3-5.15

Use appropriate technology to transfer learning to a variety of tools or learning environments.

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T.3-5.16

Research information on topics of interest through the use of age-appropriate technology and digital resources provided by the classroom teacher.

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T.3-5.17

With support and guidance, deepen learning across content areas through the use of age-appropriate technology and digital resources.

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T.3-5.18

Graph data using a spreadsheet. Analyze and produce a report that explains the analysis of data.

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T.3-5.19

Communicate with others through the use of electronic mail (email) or other digital resources.

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T.3-5.2

Explore multiple ways to share ideas and organize information about themselves and the things around them using appropriate digital resources (pictures, portfolio, etc.)

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T.3-5.20

Utilize embedded digital tools for feedback.

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T.3-5.21

Connect with others and explore and different points of view on various topics through the use of age-appropriate technology resources.

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T.3-5.22

Explore multiple ways to share ideas and information about themselves and the world around them, considering the expected audience.

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T.3-5.3

Evaluate digital sources for accuracy, perspective, credibility, and relevance.

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T.3-5.4

Learn proper keyboarding techniques.

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T.3-5.5

Demonstrate responsible use of technology (e.g., seek guidance and appropriate support when selecting digital content, understand how to be safe online, follow safety rules when using media, etc.).

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T.3-5.6

Practice using safe, legal, and ethical behavior when using technology and interacting online.

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T.3-5.7

Collaborate with peers, teams, and individuals within their communities and home through the use of age-appropriate technology.

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T.3-5.8

Demonstrate an understanding of the role an online identity plays in the digital world and learn the permanence of decisions made when interacting online.

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T.3-5.9

Demonstrate appropriate methods of sharing personal data online and how to keер personal data private.

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