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Grade 1 Science West Virginia standards Standards

63 standards - West Virginia West Virginia standards

These are the official Grade 1 Science West Virginia West Virginia standards — the exact codes and student expectations grade 1 teachers are required to teach and West Virginia state test assesses. Browse every standard below, then generate a print-ready, West Virginia standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Impacts of Computing

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Programming and Algorithms

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Data and Information

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Networks and Cyber Infrastructure

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Computer Science and Computational Thinking

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CS.K-2.1

With support and guidance, verbalize the steps to solve a problem.

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CS.K-2.10

Write an algorithm using sequences.

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CS.K-2.11

Research and identify how technology has changed over time.

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CS.K-2.12

List ways to use computer technology to help their daily life.

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CS.K-2.2

With support and guidance, work collaboratively with peers to solve a problem.

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CS.K-2.3

With support and guidance, identify various components and functions of computers.

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CS.K-2.4

With support and guidance, experience the ability to make connections with familiar adults (e.g., family members) through the use of the Internet.

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CS.K-2.5

With support and guidance, identify the importance of staying safe while using family and educator-approved Internet sites.

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CS.K-2.6

With support and guidance, identify, collect, organize, and describe patterns in various forms of data.

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CS.K-2.7

With support and guidance, make decisions using data (e.g., class surveys).

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CS.K-2.8

With support and guidance, analyze and explain the steps to solve simple problems.

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CS.K-2.9

Follow a procedure/algorithm using tangible materials.

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Engineering Design

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Space Systems: Patterns and Cycles

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Structure, Function, and Information Processing

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Waves: Light and Sound

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Domain

Engineering, Technology, and Applications of Science

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Domain

Earth and Space Science

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Domain

Life Science

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Domain

Physical Science

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EDS.1.0

0Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

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EDS.1.1

Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

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EDS.1.2

Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

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S.1.1

Plan and conduct investigations to provide evidence that vibrating materials can make sound and that sound can make materials vibrate.

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S.1.2

Make observations to construct an evidence-based account that objects can be seen only when illuminated.

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S.1.3

Plan and conduct an investigation to determine the effect of placing objects made with different materials in the path of a beam of light.

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S.1.4

Use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance.

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S.1.5

Read texts and use media to determine patterns in behavior of parents and offspring that help offspring survive.

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S.1.6

Make observations to construct an evidence-based account that young plants and animals are like, but not exactly like, their parents.

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S.1.7

Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs.

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S.1.8

Use observations of the sun, moon, and stars to describe patterns that can be predicted.

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S.1.9

Make observations at different times of year to relate the amount of daylight to the time of year.

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Global Collaborator

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Creative Communicator

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Computational Thinker

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Innovative Designer

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Knowledge Constructor

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Digital Citizen

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Empowered Learner

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T.K-2.1

With support and guidance, explore a variety of age-appropriate technologies that can assist with the learning process.

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T.K-2.10

Demonstrate creativity and learning through technology (e.g., digital storytelling, portfolio creation, digital media displays, etc.).

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T.K-2.11

With support and guidance, select appropriate technology tools to solve problems and communicate information.

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T.K-2.12

With support and guidance, create a product using a step-by-step process through the use of age-appropriate digital and non-digital resources.

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T.K-2.13

With support and guidance, research information on topics of interest through the use of age-appropriate technology and digital resources provided by the classroom teacher.

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T.K-2.14

With support and guidance, deepen learning across content areas through the use of age-appropriate technology and digital resources.

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T.K-2.15

With support and guidance, enter information into a spreadsheet and sort the information.

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T.K-2.16

With support and guidance, communicate with others through the use of age-appropriate technology.

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T.K-2.17

With guidance, select appropriate digital learning tools and resources to produce and publish information.

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T.K-2.18

With support and guidance, connect with others and explore different points of view on various topics through the use of age-appropriate technology resources.

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T.K-2.19

Identify positive and negative impacts the use of technology can have on them as individuals and their family.

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T.K-2.2

Explore multiple ways to share ideas and organize information about themselves and the things around them.

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T.K-2.3

Use an input device (mouse, touch screen, etc.) to select an item and navigate the screen.

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T.K-2.4

Navigate the basic functions of an Internet browser (search, forward, back, print, etc.).

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T.K-2.5

Demonstrate responsible use of technology (e.g., seek guidance and appropriate support when selecting digital content, understand how to be safe online, follow safety rules when using media, etc.).

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T.K-2.6

Practice using safe, legal, and ethical behavior when using technology.

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T.K-2.7

Collaborate with peers, teams, and individuals within their communities and home through the use of age-appropriate technology.

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T.K-2.8

With support and guidance, discuss the importance of fair use and copyright regulations.

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T.K-2.9

With support and guidance, create original work through the use of age-appropriate technology and digital resources.

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